Pragmata Devs Almost Gave The Kid A Bob To Save On Hair Rendering, But Decided To Splurge

TL;DR AI
2 min readKey summary
Capcom considered shortening Diana’s hair in Pragmata to reduce rendering and animation costs in RE Engine.
The team ultimately kept her long hair because it better fit Diana’s sense of life on the Moon.
Her flowing hair was technically demanding, but the visual payoff outweighed the simplification.
The case shows how character design choices can affect performance, scalability, and production costs in modern games.



