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Silent Hill: Townfall team explains why first-person is scarier than third-person

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Key summary

2 min read
  1. Screen Burn Interactive and Konami say Silent Hill: Townfall was designed as a first-person game from the start.

  2. They argue first-person better suits the series’ puzzle-heavy, stealthy horror and avoids awkward UI issues with the handheld CRTV mechanic.

  3. The game’s 1990s Scottish setting is being built around detailed retro devices and psychology-driven tension to deepen immersion.

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