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A Measured Reflection On The Death Of Physical Media - PC Perspective

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Key summary

2 min read
  1. The article warns that digital sales and DRM can let companies revoke access to games and software people already bought.

  2. Examples from Sony, Steam, Adobe, and GOG show how closed stores, subscriptions, and removed downloads weaken long-term access.

  3. It argues that without physical copies or legal archives, purchased media can become unavailable when vendors end support.

  4. The piece frames this as both a consumer-rights issue and a preservation problem for games and software.

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