Pragmata devs almost drastically changed Diana's design

TL;DR AI
2 min readKey summary
At CEDEC 2026, Capcom said Pragmata developers briefly considered giving Diana a shorter haircut to cut hair-animation costs.
Long hair meant more work animating individual strands, so the team explored a simpler design during development.
In the end, they kept Diana’s signature long hair and reduced costs in other parts of the model instead.
The example highlights how Capcom balanced visual quality with production constraints while preserving a key character design.



