I Helped Double Fine’s Tim Schafer Conduct A Donut-Based Psyop In Kiln, And Had A Smashing Good Time

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2 min readKey summary
Double Fine and Tim Schafer spotlighted Kiln, a multiplayer game that grew from an internal game jam into a nine-year project.
In Kiln, players control spirits that inhabit custom pottery in team-based matches.
The shape and size of each pot directly affect health, movement, and attacks, making geometry part of the strategy.
The game aims to turn shape-based customization into emergent combat tactics.
Its long development highlights Double Fine’s habit of evolving unusual prototypes into distinctive games.

