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Compiling a Dungeon: A Real-World ISL Case Study

TL;DR AI

Key summary

2 min read
  1. A single developer used ISL to generate a large React dungeon crawler from 51 specs and tests.

  2. The game includes combat, AI, spells, traps, shops, an editor, and boardgame-style progression.

  3. The case study shows how ISL keeps context, interfaces, and implementation aligned as the codebase grows.

  4. It argues that compilable specifications are more reliable than prompts for LLM-assisted development on non-trivial projects.

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