How Does Attribute Volatility Work in Saros?

TL;DR AI
2 min readKey summary
Saros introduces Attribute Volatility, a risk-reward system tied to stacking Artifacts that boost the same stat past its cap.
Pushing an attribute over the limit grants extra power, but each stat comes with a different penalty.
Command can hide Corruption effects, Drive can make players lose Lucenite on death, and Resilience can hide enemy health bars.
The mechanic adds a major build decision layer to combat and progression, forcing players to weigh stronger bonuses against harsh debuffs.

