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Rust polymorphism

TL;DR AI

Key summary

2 min read
  1. The article shows how to define a common interface in Rust with a trait and implement it for two structs.

  2. An enum selects the implementation, which is stored in `Box<dyn TraitThing>` so the same `show()` call can dispatch to different backends at runtime.

  3. In practice, this demonstrates trait objects and dynamic dispatch as a way to build one API over multiple concrete types.

  4. It also touches `Debug`, `Default`, `tracing`, and `tracing_subscriber` to show a more realistic Rust polymorphism setup.

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