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Neverway Doesn't Want to Be Stardew Valley. Instead, the Devs Are Going as "Weird as Possible," Larian-Style

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2 min read
  1. Neverway’s developers say they are aiming for something weird, deep, and original—not a Stardew Valley clone.

  2. They cite Larian’s Baldur’s Gate 3 as a model for taking risks and building a dense, distinctive game.

  3. Neverway blends farming and life sim systems with horror, RPG, and soulslike elements around Fiona’s trauma and a collapsing cosmic boundary.

  4. The game’s direction reflects a broader indie trend: standing out through unusual mechanics and darker themes rather than safe genre imitation.

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