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Developer creates a basic first-person shooter game using Gaussian splats, and you can play it for free in your browser

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Key summary

2 min read
  1. A London developer built a minimalist browser FPS from a real-world Gaussian-splat scan.

  2. Iakov Sumygin converted the splats into collision-enabled geometry so the scene could be played, not just viewed.

  3. The game runs in PlayCanvas and uses an abandoned-building scan as its map.

  4. It highlights a new use for photorealistic scan data: interactive, playable environments.

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