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C64 BASIC: Game Map Overhead "Camera View" | Hacker News

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Key summary

2 min read
  1. A Hacker News post explains how C64 programmers can achieve smooth overhead scrolling by using VIC-II registers to shift the display by pixels.

  2. The approach keeps front and back buffers, then copies new map data in small chunks instead of redrawing the whole screen.

  3. By combining $D011, $D016, and $D018 with incremental tile updates, the game view can scroll smoothly on limited 8-bit hardware.

  4. The technique is a classic example of low-level graphics optimization for the Commodore 64 and similar systems.

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