6 Video Game Mechanics Developers Regret Adding

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2 min readKey summary
The article lists six game mechanics that developers later regretted adding.
FromSoftware's Hidetaka Miyazaki said Dark Souls 3's Poise implementation was flawed and later simplified it.
Monolith removed Shadow of War's microtransactions after acknowledging they undermined the Nemesis-driven experience.
Blizzard labeled Diablo 3's Auction House regrettable and removed it in 2015 amid legal and design concerns.
