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The Hard Truth: Your Favorite 100-Hour Open-World Games Are Mostly Filler

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2 min read
  1. A new article argues that many open-world games are stretched by repetitive side content and checklist-driven padding.

  2. It cites The Witcher 3, Horizon Zero Dawn, and Ghost of Tsushima as strong games weighed down by bloat.

  3. The piece contrasts them with The Legend of Zelda: Breath of the Wild, which rewards exploration without excessive filler.

  4. The core argument: open-world design works best when content feels purposeful, not just long.

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