Porting my 3D points renderer on a ZX Spectrum 48K | Hacker News
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2 min readKey summary
A Hacker News discussion says 1980s software work was limited more by slow CPUs, tiny memory, and long edit-build-test cycles than by assembly language alone.
A commenter describes porting a 3D points renderer to the ZX Spectrum 48K as an example of how tight hardware constraints shaped development.
The thread argues that better tools and higher-level languages later made programmers far more productive.
It frames retro computing as a reminder that modern software speed comes as much from tooling as from language choice.



