Games Where You Realize Too Late That You Were Evil

TL;DR AI
2 min readKey summary
The piece rounds up games that start as heroic journeys but later reveal the player was aiding evil or causing harm.
Examples include Shadow of the Colossus, Saya no Uta, and Star Wars: Knights of the Old Republic, each using a late twist to reframe earlier actions.
These reversals turn player investment into emotional whiplash, forcing a rethink of the protagonist’s role and the moral stakes.
The article argues that this kind of reveal makes game storytelling stronger by deepening ambiguity and narrative impact.

