Saros needs to stop pretending it's a roguelike

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2 min readKey summary
Polygon says Housemarque's Saros looks and plays like a strong action shooter, but its roguelike label may be misleading.
The piece argues that Saros blocks full run structure with persistent progression, a skill tree, and unlocks that reset after death.
Optional modifiers can also reduce the challenge, making the game feel less like a true roguelike and more like a conventional shooter.
The article suggests Saros might work better if marketed as a story-driven third-person shooter rather than a roguelike.

