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Intel’s Hallock Blames Software, Not Silicon, for Gaming Gap — Claims 30% Performance Is Hidden Behind Poor Optimization

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Key summary

2 min read
  1. Intel’s Robert Hallock says recent Core Ultra gaming gaps are driven more by software and scheduling than by E-core hardware.

  2. He argues E-cores have little impact on game performance, and that poorly optimized titles may be leaving 10% to 30% of performance on the table.

  3. The comments shift the focus from Intel’s hybrid CPU design to OS and game-engine tuning, including better Thread Director support.

  4. If developers and system software improve, some of Intel’s gaming deficit could be reduced without new silicon.

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