Intel’s Hallock Blames Software, Not Silicon, for Gaming Gap — Claims 30% Performance Is Hidden Behind Poor Optimization

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Intel’s Robert Hallock says recent Core Ultra gaming gaps are driven more by software and scheduling than by E-core hardware.
He argues E-cores have little impact on game performance, and that poorly optimized titles may be leaving 10% to 30% of performance on the table.
The comments shift the focus from Intel’s hybrid CPU design to OS and game-engine tuning, including better Thread Director support.
If developers and system software improve, some of Intel’s gaming deficit could be reduced without new silicon.

